New from Magnetic Squirrel

HIGH FANTASY

A dungeon crawl card game. Delve deep, battle monsters, dodge traps, gather treasure — and make it out alive. Kickstarter launching soon.

High Fantasy — a hooded adventurer gazes at a distant castle
Open Beta Live
⚔ Fallcon · Calgary · Aug 21–23

Meet Us at the Table In…

--days --hrs --min --sec

Come demo High Fantasy in person at Fallcon in Calgary, Alberta. Play a delve, meet the Squirrels, and grab the table talk before the Kickstarter.

🚀 Kickstarter

Launching Soon™

Date under wraps. Reward previews in the works. One guarantee: the mailing list hears it first.

🏆 Every signup is entered in our draw to WIN $200 CASH plus game prizes!

No purchase necessary. One entry per person. Full draw details announced on our socials.

What's in the Dungeon

Six Card Types. Endless Runs.

Every delve is different. Here's what you'll face in the deep.

Monster card art — the Archdevil

Monsters

The dungeon's defenders. Defeat them for glory and loot — or be sent packing.

Weapon card art — katana in a moonlit garden

Weapons

Steel, spell, and everything between. Arm yourself for the horrors below.

Healing card art — holy water fountain

Healing

Potions and restoratives to keep your delve alive when the dungeon bites back.

Chest card art — treasure chest of gold

Chests

Riches await the bold. But not every chest is what it seems…

Trap card art — adventurers springing a trap

Traps

One wrong step and the dungeon takes its toll. Stay sharp.

Artifact card art — golden relic

Artifacts

Legendary relics of immense power — the true prize of any delve.

Potion card art

Potions

Drink deep — a potion banishes a monster to the bottom of the deck.

Trick card art

Tricks

The dungeon plays games too. Choose one to resolve — the other slips away.

Level Up card art

Level Up

Insight and Training cards unlock your class — the moment a delver becomes a hero.

⚔ Beware monsters with Regeneration — they claw their way back — and the Villain, who warps the very rooms around them.

🎨 Prototype art: our artist is drawing the final card artwork right now — updated art debuts with the Kickstarter.

Watch It Played

See High Fantasy in Action

A five-minute look at the dungeon crawl — how a run plays out, room by room.

Level Up · Choose Your Path

The Four Classes

Every quest begins classless. Claim a Level Up card mid-delve and become one of four heroes — each with their own edge in the deep.

Fighter class card

Fighter F

Master of Arms

Wields the heaviest steel — swords, axes, hammers, and polearms — trading finesse for raw force. Best for players who love straight combat and stacking weapon STR for big takedowns.

Mage class card

Mage M

Wielder of the Arcane

Channels raw arcane power, dealing damage to every creature in the room at once. Best for players who want to sweep crowded rooms and control the battlefield.

Cleric class card

Cleric C

Divine Healer

Channels holy light to mend wounds and is the bane of the undead. Best for players who play the long game and outlast every dungeon.

Thief class card

Thief T

Cunning Rogue

Guile over strength — skilled at dodging traps, cracking locked chests, and finding fortune where others find danger. Best for players who prefer clever play, loot-hunting, and risk management.

Kickstarter Coming Soon

Be First Through the Dungeon Door

Join the pre-launch list to be notified the moment the High Fantasy Kickstarter goes live — every signup is entered in our $200 cash + game prizes draw.