
Monsters
The dungeon's defenders. Defeat them for glory and loot — or be sent packing.
A dungeon crawl card game. Delve deep, battle monsters, dodge traps, gather treasure — and make it out alive. Kickstarter launching soon.
Come demo High Fantasy in person at Fallcon in Calgary, Alberta. Play a delve, meet the Squirrels, and grab the table talk before the Kickstarter.
Date under wraps. Reward previews in the works. One guarantee: the mailing list hears it first.
No purchase necessary. One entry per person. Full draw details announced on our socials.
Every delve is different. Here's what you'll face in the deep.

The dungeon's defenders. Defeat them for glory and loot — or be sent packing.

Steel, spell, and everything between. Arm yourself for the horrors below.

Potions and restoratives to keep your delve alive when the dungeon bites back.

Riches await the bold. But not every chest is what it seems…

One wrong step and the dungeon takes its toll. Stay sharp.

Legendary relics of immense power — the true prize of any delve.

Drink deep — a potion banishes a monster to the bottom of the deck.

The dungeon plays games too. Choose one to resolve — the other slips away.

Insight and Training cards unlock your class — the moment a delver becomes a hero.
⚔ Beware monsters with Regeneration — they claw their way back — and the Villain, who warps the very rooms around them.
🎨 Prototype art: our artist is drawing the final card artwork right now — updated art debuts with the Kickstarter.
A five-minute look at the dungeon crawl — how a run plays out, room by room.
Every quest begins classless. Claim a Level Up card mid-delve and become one of four heroes — each with their own edge in the deep.

Master of Arms
Wields the heaviest steel — swords, axes, hammers, and polearms — trading finesse for raw force. Best for players who love straight combat and stacking weapon STR for big takedowns.

Wielder of the Arcane
Channels raw arcane power, dealing damage to every creature in the room at once. Best for players who want to sweep crowded rooms and control the battlefield.

Divine Healer
Channels holy light to mend wounds and is the bane of the undead. Best for players who play the long game and outlast every dungeon.

Cunning Rogue
Guile over strength — skilled at dodging traps, cracking locked chests, and finding fortune where others find danger. Best for players who prefer clever play, loot-hunting, and risk management.
Join the pre-launch list to be notified the moment the High Fantasy Kickstarter goes live — every signup is entered in our $200 cash + game prizes draw.